A repeatable five-step method

  1. Choose one full-cycle boundary.Start at a state you can recognize again, such as control returned at the same restart point.
  2. Measure a full run.Include fighting, travel, waiting, failure recovery, and reset time until the same boundary returns.
  3. Record the reward delta.Use how much the resource increased during the window. Do not treat the final balance as the reward.
  4. Keep setup notes.Record visible form, Strength range, Rebirth state, boosts, game passes, server context, and observation date.
  5. Pool reward over time.Add all reward, add all elapsed time, then calculate 60 × total reward ÷ total seconds. Do not average per-run rates.
Pooled rate per minute60 × Σ(reward delta) ÷ Σ(elapsed seconds)

When a comparison is not fair

Split the test group when your form changes, Strength grows into a different range, a boost starts or expires, a game pass differs, the server or patch context changes, or one route uses a different timing boundary. You can still keep both observations; just do not turn them into a universal winner.

What this page does not claim

There are currently no approved stage records in this project, so this guide does not name a “best” stage. The logger above analyzes your local observations. It does not prove a global base reward or minimum Strength.

Read the evidence and comparison rules →