A repeatable five-step method
- Choose one full-cycle boundary.Start at a state you can recognize again, such as control returned at the same restart point.
- Measure a full run.Include fighting, travel, waiting, failure recovery, and reset time until the same boundary returns.
- Record the reward delta.Use how much the resource increased during the window. Do not treat the final balance as the reward.
- Keep setup notes.Record visible form, Strength range, Rebirth state, boosts, game passes, server context, and observation date.
- Pool reward over time.Add all reward, add all elapsed time, then calculate 60 × total reward ÷ total seconds. Do not average per-run rates.
When a comparison is not fair
Split the test group when your form changes, Strength grows into a different range, a boost starts or expires, a game pass differs, the server or patch context changes, or one route uses a different timing boundary. You can still keep both observations; just do not turn them into a universal winner.
What this page does not claim
There are currently no approved stage records in this project, so this guide does not name a “best” stage. The logger above analyzes your local observations. It does not prove a global base reward or minimum Strength.